How do you play with more than 4 players using xbox one controllers on Windows 10?
A downloadable game for Windows
Plunder Panic is a swashbuckling, up to 12-person local multiplayer arcade game where two rival crews battle for supremacy on the high seas. Defeat the enemy captain, scuttle their ship, plunder enough booty or end up shark bait in Davy Jones’ Locker!
There are two rival crews in Plunder Panic, each consisting of 1 to 6 players who take on the role of either a captain or a crew mate. Armed with a cutlass, captains can kill enemy players and cut cannon fuses to disarm them. Killing the enemy captain a certain number of times ends the game.
Crew members can plunder gold and return it to their crew’s treasure chest, once they get enough gold they can sail away. Crew members can also purchase a cutlass to earn the ability to attack and battle with enemy captains and opposing crews. Crew members can load cannon balls into a cannon, which needs to hit the enemy ship 3 times to sink it. Or crews can compete to row a dinghy full of explosives toward the enemy ship, if it reaches the bow of the ship, it’ll instantly sink!
Plunder Panic is balanced for both casual pick-up games with asymmetrical teams like 5 vs. 4 or tournament style teams like 3 vs. 3 up to 6 vs. 6. It includes multiple game modes like Free Play, Tournament, Conquest (where you have to complete each objective to win the game), and an “All Captains” mode where each crew fights to the death! Additional modify-arrs and items allow for even more customizable play.
The early access release is sold as, there be no returns for this booty, but this chest be full of endless fun. We will provide early access updates via this itch.io store page. The final version may or may not be available via itch.io, but the final PC/Mac release will be made available to itch.io early access purchasers.
Awards and Appearances
The game debuted at IndieCade in October 2017 in Los Angeles and received the Audience Choice Award. In March 2018, Plunder Panic was selected to compete in the South by Southwest Gaming Pitch competition, where it was a finalist. The game is also an official selection of Indie Megabooth at PAX East 2018.
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
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We are currently working on a fix for this issue. There is a limitation with DirectInput and Windows that limits wireless Xbox controllers. If you have wired controllers available, there is no such limit.
Sorry for the troubles, hopefully we'll find a workaround soon!
I’ve never heard of a limit specific to wired vs wireless Xbox one controllers. I know the XInput API limits to 4 Xbox controllers and various input libraries filter out the XBox controllers in mixed mode to avoid enumerating the controller twice. What input library are you using? SDL2, ReWired, InControl,etc?
I hear you’re using rewired. Perhaps this link contains useful information: https://steamcommunity.com/groups/morethan4localmultiplayer/discussions/0/135514823815481232/
Our plan is to provide the final PC/Mac release to itch.io early access purchasers.
Looks like a cool game :-)
“The early access release is sold as, there be no returns for this booty, but this chest be full of endless fun. We will provide early access updates via this itch.io store page. The final version may or may not be available via itch.io.“
This is a bit vague to me.
• If I were to purchase EA would I get a final copy?
• If released on Steam would I get a key?